![]() ![]() When naming resources, be sure to preface them differently by category for example, you might preface your sounds with 'sfx', your sprites with 'spr', and so on.Constants, which include all of the constant variables defined by you for your game.Extensions, which are additions to the game outside of the traditional GameMaker resource pool.Included files, which are files from your computer that the game will use in the final cut.Objects, which are essentially anything appearing on-screen (excluding the background).Time lines, which dictate the point at which specific instances occur in the game (e.g., a door opening or an enemy appearing).Fonts, which dictate the appearance of text.Shaders, which are used to create graphical effects (e.g., shadows).Scripts, which are pieces of code that you name and call into action during certain instances (for example, an object-to-object collision).Paths, which are scripted movement patterns for objects in the game.Backgrounds, which are images used to define rooms.Sounds, which make up the sound effects and musical score of the game. ![]() Sprites, which are images used to animate objects.You can view a lump sum of your resources at any time from the Resource Tree in the left side of your screen. Every component of your game is a resource resources include everything from sounds and character images to collision effects and a compilation of all of your code. Learn about the basic resources you'll be using. ![]()
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